![]() The “sword sponge” effect really detracts from what is otherwise a pretty fun battle system. Pop down to easy and dispatch ‘em all before your next birthday. ![]() Later battles involve dozens of guys, each of whom needs half a dozen combos to take down, and since there’s not that much variety in enemy type it gets old fast. Almost every hit I took in a fight was due to getting stuck between an enemy and the environment, which was super frustrating.Įven when I wasn’t suffering from the claustrophobic camera, combat became very wearing on medium difficulty and above. The camera is at fault here the perspective gives you no idea of what’s behind you and you have only the most minimal control over it. This gets pretty dull, but worse, gives you more opportunity to end up backed into a corner where you’re unable to dodge or otherwise escape. Even after you upgrade your sword and learn how to do Senua’s best attacks, even grunt enemies take a hell of a beating. I actually ended up turning the combat difficulty down to easy, not because the fights themselves are so hard but because they just go on and on. But I got the same thing several times in a later boss fight, so who the hell knows what the rules are? I could have died to find out but I was already about nine hours in and didn’t fancy starting all over again just to check.Īlso, I was sick of dying. Later, I died once to an environmental challenge and got a little cutscene indicating the rot had progressed, and I thought oh, okay, I see, it only happens if you die outside of boss encounters. The first boss I fought, Surt, put me down about 18 times before I finally understood what the hell is going on in the combat, and Senua suffered no ill-effects. But if it is, the implementation is patchy. This is a very player-unfriendly mechanic, and I honestly don’t know if it’s really real making us question the rules of our reality would be very on theme for Hellblade: Senua’s Sacrifice. If it reaches her head, the game warns, you’ll get a proper game over and lose all your progress. Early in the story there’s a combat encounter you’re supposed to lose, and when you do, you get a warning message that every time Senua is defeated the rot that has infected her arm will spread. Having completed Hellblade: Senua’s Sacrifice, there are still some things I don’t fully understand. It’s a small thing and most of you shouldn’t have any trouble with it, but it wouldn’t get through a focus test and someone is definitely going to get upset about it. The voices will prompt you, but you’ll have to independently work out what button to press to do what they’re suggesting. The pause screen has a barebones control layout guide, and you’d better study it, because there will be no on-screen button prompts to explain how to do anything – including essential gameplay functions. ![]() There are some horrible things in Hellblade: Senua’s Sacrifice.īoldly, Hellblade: Senua’s Sacrifice doesn’t go out of its way to explain itself. I spent most of the game in a state of tension close to terror. I don’t know how accurate and effective it is, any more than I can make judgments on its treatment of Pict and Norse culture, but I can say it affected me very strongly. ![]() Hellblade: Senua’s Sacrifice overtly attempts to emulate the experience of psychosis – or one experience of it, anyway. Make a vision quest into Norse territories and be a tourist in a different mental state in Hellblade: Senua's Sacrifice.
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